Results for music production

music composition writting lagends

October 05, 2018
music composition writting lagends
Legends deal with communal heroes or heroines. They are men and women who have performed certain feats in the past. A good example of such heroine is Queen Amina of Zaria. Ngugi Wa Thong’O is an African writer who portrayed a legendary hero of the celebrated in Mau-Mau anti-colonial rebellion freedom fighting in Kenya. In one of his plays, The Trial of Dedin Kimathi, he presents the celebration of such a hero. However, in A Gain of Wheat, he presents such presumed legendary heroes who fought for uhuru-Independence as traitors. Some of them are Mugo, Gikonyo, Karanja, and Numbi who presumably played heroic roles in the struggle. Uhuru demands herambee (unity) and on the eve of Independence, it is expected that these heroes and heroines work together for the progress of Kenya. Unfortunately all of them are burdened with guilt, shame and envy as they 25 ruminate on their activities during the Mau-Mau emergency. One of them, Mugo who betrayed Khika is seen as a hero but his sense of guilt has tormented him so much that he felt that only a confession could liberate him from his torment. Why should I not let Karanja bear the blame? He dismissed the temptation and stood up. How else could he ever look Mumbi in the face? His heart pounded against him, he felt sweat in his hands, as he walked through the huge crowd. His hands shook, his legs were not firm on the ground. In his mind everything was clear and final. He would stand there and publicly own the crime. He held on to this vision. Nothing, not even the shouting and the songs and the praises would deflect him from this purpose. It was the clarity of this vision which gave him courage as he stood before the microphone and the sudden silence. As soon as the first words were out, Mugo felt light. A load of many years was lifted from his shoulders. He was free, sure, confident (p. 267). Here it is not an event or incident that is described. The passage presents what goes on in Mugo’s mind, before his confession, the confession and his sense of relief thereafter. Self Assessment Exercise Can you think of a heroic exploit of a legendary hero? Try to imagine what goes on his or mind at a particular incident in his life, and recount it in a paragraph. 3.7 History History and legend are interrelated. Both are set in the remote and immediate past of the people. This is unlike myth which is set in the primordial past. Many Nigeria writers have drawn the inspiration for some of their works from history. Many Nigerian writers especially novelists have written novels on the Nigerian Civil War. Each writer presents his own perspective on the war. 26 Poets and dramatists are not left out in recounting historical experiences imaginatively. One could say that each writer mediates history in order to present an artistically satisfying experience. Ola Rotimi’s Kurunmi, Ovonramwen Nogbaisi and Hopes of the Living Dead are historical plays. 4.0 CONCLUSION Creative writing is an art and a talent, a writer may compulsively write while another writer makes a conscious effort to write. The important feature is the urge to write, the availability of what to write about and the ability to write fluently to present a coherent story. The art of fiction does not begin until the writer thinks of his story as worthy of presentation. When you have an idea, incident, event or relationship you want to portray you must make sure that is will interest your audience, that it is worthy of exhibition. In doing this, the first consideration is the establishment of “a fictional reality, or mimesis (the imitation of real life) or verisimilitude (semblance of truth). This consideration relates more to drama and prose which present stories. Poems also present stories but in a very special way as you will see in Module 3. To make your idea and story a creative work, it should be presented or dramatized in such a way that it will evoke the reader’s emotion as we see in some of the passages above. Before writing, the events exist only in your imagination so your task is to present them alive and vividly for your audience to not only view them the way they are in your imagination but also react to your character and events that are not real as if they are real.
music composition writting lagends music composition writting lagends Reviewed by Lehvi on October 05, 2018 Rating: 5

Mastering Modules: Standard Module Controls(izotope)

October 03, 2018
Mastering Modules
Standard Module Controls
At the bottom of each of the modules is a navigation bar that includes a set of buttons and controls. The function of these controls is the same regardless of which module you are using.
Reset Button: Resets the control to its default value . For most mastering modules, this means setting the values of controls in the displayed module to zero or some "neutral" state.
History: Clicking on the History button brings up a window which shows a history of the operations that have been performed. You can undo a single operation or sequence of operations and assign setups to keyboard shortcuts for A/B/C listening comparisons.
Module Preset: Load and save presets for individual modules to mix and match different module’s settings to better address the specific needs of your mix. Launch each module's individual preset manager by clicking on the button to the right of the module's active LED.
Solo: Clicking the Solo button turns off (bypasses) all the mastering modules except the one currently displayed. This allows you to audition the effect of one module without hearing the effect of the others. If you change screens by selecting a different mastering module, the solo will be automatically turned off so that you can work immediately on the new screen and hear the effect (without worrying about whether a screen that isn't displayed is being solo'd).
Bypass: Clicking the Bypass button on the touchscreen turns off the processing within the currently displayed module. This allows you to compare the sound with or without the currently displayed module. Unlike the Solo button, if you change screens by selecting a different mastering module the bypass will still apply. This allows you to bypass more than one module.
Note: You can also bypass modules by clicking the Active light on the Ozone faceplate as shown below. You can solo a module by holding down the Alt key and clicking the Active light for the module you wish to solo. Graph: The Graph button reveals the order in which Ozone processes audio through the main modules. Here is the default order of signal processing through the main mastering modules:
• Equalizer
• Reverb
• Dynamics
• Harmonic Exciter
Ozone 5 Help Documentation
18
• Stereo Imaging
• Maximizer
Clicking on the Graph button also allows you to change the order of processing, and insert the meters at any point in the signal path. You could, for example, view the spectrum before the EQ, or the phase meter after the reverb but before the stereo widening. By default, the spectrum and phase meter are based on the final output signal (the readout is the signal after all processing). The processing order of the final output stage is fixed by design. You can learn more about this in the Ozone Mastering Guide. The final output stage is as follows:
1. Output level gain control
2. DC offset filter
3. Dithering
4. Output level gain meter Options: Opens the Options screen which lets you customize the behavior of meters and set other properties. (?): Opens the Help file to the specific page or topic that relates to the mastering module shown.
Slider Compare Feature: You can Shift+Click on any slider in Ozone to quickly A/B the changes that have been made to that slider. This works for all sliders on the touchscreen as well as the Module/Global Amount Sliders.
Global Amount Control
You can use the Global amount control in Ozone 5 to make quick changes across all Ozone modules with a single slider. Beyond just A/B-ing your mix, this control lets you intelligently dial in "more" or "less" Ozone processing across your recording. You can easily hear the overall effect of a more aggressive or more subtle approach to your entire mastering session.
Use the Global Amount slider to hear the effect of adding or removing the amount of Ozone processing that is currently being applied to your session. This feature is most effectively used at the end of your mastering session or after a specific preset has been selected.
When the Global Amount slider is set to 100% you are hearing the default settings for the currently loaded preset. As you lower/raise the Global Amount slider, you will see all of the active modules lower/raise as well. The range of the amount control is from 0% to 200% as shown. You can also double click on the slider to enter a numeric value.
0% - no effect applied
50% - (subtle) small amount of effect is applied

Mastering Modules: Standard Module Controls(izotope) Mastering Modules: Standard Module Controls(izotope) Reviewed by Lehvi on October 03, 2018 Rating: 5

Using Mastering Presets in Ozone 5 like a pro

October 03, 2018

Using Mastering Presets in Ozone 5 like a pro

Ozone’s presets are designed to give you a quick starting point for mastering your own projects.
Every mix is different so no preset can perfectly master your project. However we have attempted to provide a wide range of presets that will help you find a good starting point for mastering your own material. By starting with a preset and using the Amount controls in Ozone’s interface, you’ll be able to tweak these presets to make them more closely fit the session you’re working on.
We recommend you download the Ozone Mastering Guide to learn the basic principles of mastering with Ozone. Presets can take you a long way, but learning how each of Ozone’s mastering modules works is key to getting the best results. You won’t regret it–your masters will sound better than ever before!
Setting Your Input Level
Setting the input level in Ozone can make a huge difference in how the dynamics modules in Ozone behave. Setting your input level is important when selecting presets as the presets will sound drastically different if your input level is too loud or quiet.
As a starting point try setting Ozone’s input level so that the input meter is peaking in the yellow area of the meter. It is OK if the input meter occasionally goes into the red when Ozone’s Loudness Maximizer is enabled, it will keep the audio from clipping.
Choosing a Starting Point
Start by listening through several of Ozone’s presets. You can start with a Genre-Based Mastering Preset or simply use the General Purpose Mastering presets. Because every mix is different, we’ve aimed to give you a lot of starting points so that you can choose the best one for your project. When you’ve found one that sounds like it has what your mix needs, you can start tweaking that preset to your liking.
Module Amount Controls
By starting with a preset you can subtly adjust the Amount Controls to help you get your mix closer to the way you want it to sound.
The Amount sliders are located at the bottom of Ozone’s interface. You can adjust them to control how much each of Ozone’s mastering modules affects your mix as well as how the module behaves. For example, turning down the Equalizer Amount slider can flatten out the EQ curve making the EQ’s effect less dramatic. Increasing the Maximizer Amount control will boost the overall level of your mix. There is also a Global Amount slider below the input and output level controls that allows you to quickly adjust how much Ozone’s modules process your mix overall.
Using Mastering Presets in Ozone 5 like a pro Using Mastering Presets in Ozone 5 like a pro Reviewed by Lehvi on October 03, 2018 Rating: 5

working with the New Features in Ozone 5

October 03, 2018

working with the  New Features in Ozone 5

If you're moving up from Ozone 4 to Ozone 5, we thank you for your continued support! Here are some changes and new features that you'll find in Ozone 5!
New Intelligent Workflow
Updated Interface
Ozone has been redesigned with a larger interface to make even more controls accessible on the front of the plug-in. Multibands are now color-coded with interface highlight colors that reflect the band you are currently viewing and/or adjusting a control for. The dynamics module now features a Show All Bands mode from which you can view and adjust all relevant settings for every dynamics stage of every band in one simple window. These updates allow for a more seamless workflow when performing multiband processing and streamline tasks that can be arduous in other plug-ins.
Module Presets
Ozone 5 has been updated with the added functionality to load and save presets for individual modules. You may apply settings to one module then mix and match presets from different modules to better address the needs of your mix.
New Intelligent Module Amount Controls
Ozone 5 now allows you to dynamically alter the settings of a module with configurable amount controls. This allows you to intelligently tweak the global settings of each individual module at any time from Ozone's main interface.
Meter Bridge and Meter Taps
Ozone 5 Advanced's powerful new Meter Bridge provides a full suite of audio analysis tools, perfect for visualizing changes made during the mastering process, troubleshooting problematic mixes, and comparing your mixes to reference tracks. Included Meter Tap plug-ins allow you to route audio streams from anywhere in your mix and compare them with the output of Ozone.
Component Plug-ins
Ozone 5 Advanced includes individual component plug-ins of each module in Ozone. Now you can selectively load individual modules into your session, each with their own dedicated module preset system.
New Processing Innovations
Ozone 5 Help Documentation
14
IRC™ Loudness Maximizer/ Intelligent III Mode
Ozone 5 includes a new processing mode in the Loudness Maximizer called "Intelligent III". This mode is optimized to preserve transients, so they sound sharper and clearer in the output signal, even when aggressive limiting is taking place. The new Intelligent III Loudness Maximizer mode listens to incoming audio to determine how much limiting can take place before any detectable distortion occurs. Try this on your mixes and hear the difference.
Harmonic Exciter/ Triode Modes
We have updated the Harmonic Exciter to include new "Triode" modes. The Triode modes are modeled after tube circuits add the warm sound of a vintage preamplifier on up to four frequency bands, producing subtle dynamic and distortion effects.
Upward Dynamics processing and Soft Knee Compression
We have updated the Dynamics module to allow for ratios less than 1:1 at the gate, compressor, and limiter stage. This allows you to perform upward compression and upward expansion on your mix, giving you enhanced control of dynamic range. Additionally, we've added Soft Knee Compression to Ozone and Variable Knee Compression to Ozone 5 Advanced. Both allow you to perform more subtle and transparent compression on your mix.
Enhanced Hybrid Reverb module
New reverb processor utilizes both convolution technology to provide accurate early reflections of real acoustic spaces as well as algorithmic technology to give you greater control of your reverb’s late tails. Together the two technologies give you enhanced control to fine tune the reverb to your mix. Add subtle “room tone” without an obvious reverb effect or thicken a mix with longer reverb decay times.
working with the New Features in Ozone 5 working with the  New Features in Ozone 5 Reviewed by Lehvi on October 03, 2018 Rating: 5

how to get the Highest Audio Quality in izotope

October 03, 2018

how to get the Highest Audio Quality in izotope

Ozone uses highly optimized audio signal processing to achieve the highest resolution and sound quality possible. All of the mastering modules in Ozone are specifically designed to work together. By carefully matching crossovers and other internal processing, Ozone eliminates phase and artifact problems encountered when chaining together separate plug-ins. In addition, the sound quality and characteristics of each of the mastering modules is tuned to complement the others, providing consistent and high quality results.
Ozone uses analog modeling to give each of the mastering modules a smooth natural sound. For example, the equalizer recreates the soft limiting exhibited by a vintage valve equalizer, while the harmonic exciter mimics the musically pleasing harmonic saturation of a vacuum tube component.
Whenever there was a choice of CPU vs. sound quality, we chose sound quality. There are easier (less CPU intensive) ways of doing some of the processing that Ozone does, but the sound quality can suffer. Since Ozone is meant to be used for mastering, you would typically only have one instance of Ozone running on the main bus of a session, or in a 2 track editor, which should allow you to utilize Ozone even on lower powered CPUs.
Powerful Audio and Visual Feedback
We wanted to provide visual feedback wherever possible. Your ears and your eyes can be a powerful combination when you're mastering, and each processing module is complemented with useful spectrums, phase meters, and level histograms. Each module also has switchable views that highlight different aspects of how your mix is affected throughout mastering.
We also wanted to make it easy to get audio feedback by providing extensive solo/bypass controls and histories with functions for A/B comparisons. The Alt-click function on the EQ is an example of this as well. Wherever possible, we wanted to give you new ways to really hear what you are doing.
Intuitive Design and Easy to Use
We tried to make Ozone as easy and intuitive as possible from including a complete set of mastering modules in a single plug-in system, to context sensitive help, to the little things like mouse wheel support. There is a lot of power in Ozone, but we think that in no time at all you'll be making the most of it and getting great results with ease. Whether you’re a seasoned professional or you’re simply ready to take your productions to the next level, Ozone is the complete solution you need. Your mix isn’t finished until you put it through Ozone.
This help file is a quick reference for basic Ozone functions and controls. We have written a separate Ozone Mastering Guide that provides tips and techniques for mastering with Ozone.
how to get the Highest Audio Quality in izotope how to get the Highest Audio Quality in izotope Reviewed by Lehvi on October 03, 2018 Rating: 5

A key component in your studio hardware

October 03, 2018

A key component in your studio is the interface. Invest in a good one to record and deliver the best quality external sounds to your sequencer


Getting yourself a decent interface is essential – Focusrite’s Scarlett range are interface industry leaders iii) Improving the signal… again! In the olden days mixing desks were used to record and featured extra elements to manipulate the input signal like EQ (to adjust the bass and treble); the aforementioned mic preamp; compression (to reduce the highs and lows of a signal so that it can be raised in perceived volume – more on this later); and noise gates (so stop ‘hiss’). With most of the mixing now done inside the computer (see later) actual proper mixing desks are becoming rarer but ‘channel strips’ are becoming increasingly popular to emulate individual channels of a mixer so you can apply compression, noise gating, EQ and preamps to individual instruments as you record their signals into your computer. Many channels strips are based on classic (read ‘expensive’) mixers which were used in the analogue heyday of recording (the 60s and 70s) and deliver a classic analogue character to your signal. Be warned: you can (and arguably should) spend a lot of money on decent quality interfaces and channel strips. RULE! Getting the best signal in to your computer is vital. Make sure you put aside a larger portion of your budget aside for a decent interface and channels strip or combination of the two. So that’s the outside world of music taken care of. With a decent interface you can mic up and plug in vocalists and instruments into your computer and record them. You now have track after track of these external audio tracks to play with and mix. Time to look inside your computer and see what’s on offer there to go with them… 2. Using Internal Sounds: Virtual Instruments In theory you don’t have to record anything from the outside world at all if you don’t want to. Grab a laptop with a sequencer full of virtual instruments and you can do it all yourself, or at least give it a go. Virtual instruments offer versions of pretty much every instrument you can imagine… and a lot you can’t. They can recreate a guitar, piano, synth or drum kit within your sequencer environment all played and recorded using your computer’s mouse, or a MIDI keyboard/controller. This virtual instrument technology has opened up different worlds of music making to whole new audiences so even if you can’t play a note on a ‘proper’ instrument, virtual instruments allow you to strum, pick, hit, tap and play, all within the safety of your virtual studio. Forest Kingdom II – A typical example of a MIDI-based Virtual Instrument Virtual instruments have been with us for some years now and are fairly straightforward to program so there are gazillions out there. Pretty much every classic hardware synth and instrument has been emulated over the years as have many instruments that have never existed. In fact it’s fair to say that there is a mind-boggling choice. Thankfully most sequencers now come with a good selection of virtual instruments which cover a lot of bases, so if you choose one of the big six DAWs (Cubase, Logic, Pro Tools, Reason, FLStudio and Ableton Live) you will have more than enough virtual power at your fingertips. However if you want to sound different from everyone else then you might want to consider the many others that are available. We’ll have a buyers guide here soon including some of the top 10s in different categories so be sure to check back. 3. Using Internal Sounds: Samples There are many, many companies that produce ready made samples of instruments, drum loops, and vocal lines for you to buy and drop into your music creations. There used to be a bit of snobbery about using samples but not so these days – in fact many a tune (and indeed genre) has been based on the inclusion of great samples. You can buy collections of samples based on literally anything you can imagine because everything that can be recorded probably has been recorded and is available. Dance music has beats, basses and leads for every genre. All other genres are catered for and there are collections based on obscure instruments and cultures from every corner of the world. Instrument samples like these can also be loaded into software samplers where they can then be mapped across a keyboard and then ‘played’ adding another level of flexibility to sample use. Sample collections are great as a quick fix and especially useful if you are working on many different pieces of music against tight deadlines. If you want to try some samples out for free MusicTech magazine has collections available on its DVD every month. You can also find an exclusive collection here so have a play and see how you get on. You might find that they act as the bare bones of your tracks and then you flesh them out later with VIs and external recordings. Either way they are a fast and quick ingredient and it’s well worth having at look at some of the collections available. 4. Mixing OK, by now we’re assuming you’ve got your head around how you get sounds into your sequencer, generate them from within it or use sample collections. The next stage is to arrange them and mix them together. Arranging is simply the process of how your song develops over time, usually with an intro followed by verses and choruses. Discussing the different aspects of arrangements could be a website in itself as each arrangement depends on the genre you are working within, but mixing is a subject that we can cover, albeit on a simple level, right here and right now. Try to think of your song mix in two dimensions: how it spreads across the stereo spectrum (left to right across your speakers or headphones) and how it spreads across the frequency range (think bottom, bass, to top, treble). Generally speaking having a good spread in both dimensions is the key. You don’t want a too bass-heavy mix in the same way that you do not you want everything coming out of just your left speaker. In terms of stereo placement the panning controls in your sequencer track channels allow you to place each track anywhere between far left and far right. The rule is the bassier the track the more central it is so bass-lines of tracks tend to sit in the middle of the stereo spectrum acting as the backbone of a track. The vocal can sit close to it as its higher frequency allows the vocal to still be apart from the bass and this is a rule you can follow (although you don’t have to!): instruments can sit with each other in the same stereo position as long as their frequencies don’t clash too much. Feel free to experiment though, move things around, and if it sounds good it is good! And don’t be afraid to EQ certain parts of a track to make them sit better and not clash against other parts. Effects For Mixing As well as virtual instruments most sequencers come packed with stacks of virtual effects, many of which you can use in the mixing process. We’ve discussed how EQ can lift or lower the impact of certain elements in a mix. Effects such as reverb can make parts of your mix sound like they have been recorded in different rooms by adding reflective echoes. Echoes themselves can make parts repeats while chorus and harmony effects add additional melodic content. It can be easy to get overwhelemed when using too many effects! More creative effects include amp simulators that can be, for example, applied to acoustic guitar tracks to make them sound electric. In fact guitar effects like this are very common so expect to see tremolos, distortion, overdrives, flangers and the like too. Like the virtual instruments mentioned above, virtual effects replicate pretty much every hardware unit ever made (and in many cases not made). Imagine anything you can do to a sound and that effect will be available as one of the virtual ones that ship with your DAW or from third party developers. Again check out MusicTech magazine and this website for regular, more in depth guides to mixing within different sequencers. 5. Monitoring RULE! Buy the best monitors you can afford. They are arguably the most important items in your studio…That’s quite a claim but it’s also a true one. There’s no use spending thousands on audio interfaces, channels strips, sequencers, effects and external instruments if you are going to listen to the results of your music production through a pair of tin cans tied to a piece of string. General rule: the cheaper the speakers, the more coloured they are i.e. they are enhanced in certain frequency ranges to make them better than they really are. Sub £100 computer speakers, for example, often have their bass response extended so they sound like beefier and bigger monitors. Trouble is, when you mix on monitors like this your bass might sound good on them but as soon as you play the resultant mix on another set of less bass-enhanced speakers the results will almost definitely sound weedy because you will have lowered the bass while mixing on your bass-heavy monitors. Check out our lists of the best monitors you can buy on a budget and for an intermediate price here Think of it this way: those cheaper monitors are lying to you! What you really need are monitors that don’t lie, monitors that are totally, almost brutally honest – monitors that tell it like it is. If your mix is ****, they will tell you, simple! Good monitors reveal exactly what your mix sounds like: from left to right, from top to bottom. They translate everything you do within your sequencer exactly, so if you decide to enhance the bass of your kicking kick, you will be able hear the result of that enhancement and pinpoint the effects it has on the rest of your mix. So, honesty is key and you’ve probably guessed by now, honestly costs. Yes, the more you pay, the more honest your monitors will be i.e. they will have a flat frequency response with no enhancements in the bass, mids or trebles, just flat across the board. Having said that you can get good monitors at all price ranges. Those £5k monitors might be the best out there, but those £1k ones might deliver 95% of the benefits. Ultimately it’s up to you: is that extra 5% worth another £4k? Here at MusicTech we firmly believe that less, more expensive items in your studio will give you a better sound so, yes, that extra outlay is worth it. One other thing to remember, no matter what you spend on your monitors you will need good acoustics. 6. Mastering – Welcome To The Dark Side According to many experienced mastering engineers, you aren’t going to master mastering unless you’ve been at it for at least 30 years. It’s certainly not something, they would say, that beginners should even consider. But we disagree… to a certain extent anyway. Mastering is certainly something that you should be aware of at the mixing stage of your music production, and if you want to give it a go, it’s best to learn about this ‘dark art’ by getting hands on and giving it a go. But what exactly is it? The mastering process begins as the mixing process ends. It’s what takes that mix and delivers the final ‘master’ of the track to the end user, possibly via CD, or MP3, so takes into account fades, track lengths and codes, and noise reduction. But aside from these more technical issues it is a process that uses EQ, compression and stereo spreading to make your mix sound more commercial and professional. It begins once you are happy with your mix – that everything sits in the right place, that everything is EQd to perfection and that the mix sounds good on several systems. First it’s time to add a touch of magic dust, a feel to the mix that makes it sound brighter, and right up there with the tracks you are trying to emulate in terms of quality. So this is one of the rules of mastering: have some of your favourite commercial mixes by your favoured artists loaded into your DAW ready to A-B with your track. You might as well aim for the top and this is an instant way to hear how your mastering process is developing by doing direct comparisons with ‘the real thing’.So what is the process? You have your stereo mix and the first stage of mastering is generally to EQ and compress – and this is where it gets a little controversial. When you do any processing at this stage remember you are thinking about the whole mix, not just parts of it. So if you think that you need to add bass to your bass line at this stage, it’s too late, this should have been done at the mix stage. EQ-ing at this stage is more subtle: to add a shimmer at the high end or a sparkle to mids but to do these actions across the whole track, not parts of it. Compression is all about gently compressing certain elements within a mix so the whole thing can be lifted with limiting. You are not trying to crush the mix and then simply make it louder, otherwise you’ll be entering ‘the loudness wars’ which have seen mixes get ever louder – but not necessarily better – over recent years. A great master is not just loud, it is full and dynamic, it has highs and lows, impact and punch… So compress carefully and drive the input of your limiter for extra impact. The final aspects of mastering include possible noise reduction – used less these days as people mix inside their computers so any noise is reduced at the mix stage or simply doesn’t exist as everything is done within the digital environment – and stereo spreading. Again, it’s best to use this latter process subtly and sparingly as much of the stereo spread should have been dealt with at the mix stage and most of your instruments will have been placed carefully here so if you start pushing them further here it may just be too much. Which is the overall rule of mastering… Rule! Be subtle when mastering, don’t increase everything just for the sake of it and never master to make it simply louder. And that’s it for now. This was a (hopefully) gentle and general introduction to the world of music production. We’ll be returning regularly to enhance sections and add to it. If you have any questions or areas you’d like us to include
A key component in your studio hardware A key component in your studio hardware Reviewed by Lehvi on October 03, 2018 Rating: 5

Beginners Guide To Music Production with most software

October 03, 2018


Beginners Guide To Music Production with most software

It’s MusicTech’s guide to everything you need to know about music production: from recording to mixing to mastering. Welcome to our Beginners Guide Are you new to music production? Or are you returning to music making and need a refresher in certain aspects of recording, mixing and mastering? If either of these applies, then you’ve come to the right place. We’re going to explain all of the main principles of music technology and music production in as straightforward a way as possible. Read the following and you should be in a good place to start (or restart) your music making, whether as a hobby, semi-professionally or even as keyboards and so on) and the vocals. These are the ‘tracks’ and the core of the music production process is simply how you get the sounds together for each track, arrange them, mix them together and make them sound ‘professional’. The device that enables all of this – and which has become the heart of the 21st century studio – is the humble computer: a Mac, PC or increasingly, portable devices like tablets and iPads. Sequencers/DAW‘s More specifically, of course, it’s the software that the computer runs that turns it in to a music production powerhouse. This software enables the recording, mixing and mastering of music tracks and is called a ‘sequencer’ or the rather grander-sounding ‘Digital Audio Workstation’ (DAW). Sequencers vary in price from free to hundreds of pounds and, combined with today’s powerful computers, can often allow unlimited tracks of music to be arranged together. You want an orchestra of thousands? You’re mad, but you’ve got it… Waveform editing in the Cubase environment – one of the DAW industry leaders Sounds So where do the sounds come from and how do you get them together within your computer? It’s easiest to think of these as ‘internal’ and ‘external’ within the context of your desktop environment. You can record ‘external sounds’ – guitars, vocals, acoustic instruments such as pianos and violins, or electronic keyboards like synthesizers – and arrange them together in your sequencer. These are ‘digital audio’ tracks – no need to worry too much about the name just now, but it does become important later. They contain the actual audio information, the recorded waveform of the external instrument. Three of the Big Six: Cubase , Reason and Pro Tools Now to the internal sounds, sounds generated within your DAW. Most sequencers have what are called ‘virtual instruments’ that recreate, for example, drum kits, keyboards or guitars for you to play or strum with your mouse or a connected keyboard. These are known as MIDI tracks. Again you don’t need to worry too much about semantics here but the data within a MIDI track is more about the note information (which notes are played, how hard and for how long). These notes can be moved around and edited after being recorded simply by using the sequencer’s editor, clicking on them and dragging them around on screen. The second type of internal sound is called a sample. Again these are audio, so digital recordings of real sound but they are especially-created riffs, melodies, drum patterns (loops), or vocal parts produced by third party manufacturers. You can buy collections of these (on CD, DVD or download – or get them free with MusicTech each month!) and simply drop them on different tracks to build up a tune. The rest of the Big Six: Ableton Live , Logic and FL Studio. The premiere DAWs/Sequencers So, three different ways of getting sounds together for song creation. You can now create songs using external sounds, virtual instruments and samples or, more likely, a combination of all three. In theory, that’s all you need to know to go and produce music but there’s more if you want it, so let’s delve a little deeper and look at each method a little more closely… 1. Recording External Sounds When we talk about ‘recording’ these days what we generally mean is the process of getting external sounds – vocals and instruments – into a computer. This could simply be a matter of pointing an iPad mic at a guitarist and pressing record (not the best quality) or recording individual members of a band simultaneously using an ‘audio interface’. This interface is a key part of music technology. It is required because most computers simply don’t have the right connections for you to go plugging a band or instruments into, so your interface might allow your drummer, guitarist, bass player and vocalist to plug directly into your computer and play and record into the tracks of your sequencer. There are many great apps available for your mobile devices and tablets, check out our list Generally when you record a band in your studio you record one track at a time (your guitarist playing over the already-recorded drum part, for example). But with computer power as it is and with interfaces capable of recording many instruments simultaneously, there’s no reason why you can’t record a band’s entire live performance, each track recorded individually but at the same time, with one computer and a suitable interface. The quality of the interface is also a key point because you want to get the best quality recordings of each instrument into your computer. Start with a high quality recording and you will have to do less later on in the mixing process. This is where things get a little techy as the process of recording external signals into a computer means that you are converting analogue signals into digital ones, so a good analogue to digital converter is required. Without wishing to get too geeky look out for 24-bit 96kHz interfaces. i) Interface types So you can plug your instruments and microphones into interfaces to record them but how do these interfaces plug into your computer? Many utilise the USB socket which handles audio data no problem. More channels (inputs and outputs) may require that you use the computer’s Firewire connection and there are adaptors to convert Firewire to the newer Thunderbolt connections. ii) Improving the input signal As we’ve said signal quality is key – put garbage in, you’ll get garbage out. So another key component in your signal chain is the microphone pre-amp, specifically for, no surprise here, microphones. If you are recording a band or lots of vocalists your may need mic preamps to make sure that the signal you are recording is good enough. Many audio interfaces have mic preamps built-in so you can increase the level of it is weak
Beginners Guide To Music Production with most software Beginners Guide To Music Production with most software Reviewed by Lehvi on October 03, 2018 Rating: 5
Powered by Blogger.